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Bhumi Character Design

Helloooo, Really excited to share the process of Bhumi's design that I did for my Yaksha concept art series. This was a really fun process and a steep learning curve.

Reference Mood Board.

Reference Mood Board.

Concept Sketches

Concept Sketches

Final Concept with callout sheet.

Final Concept with callout sheet.

Final Concept with callout sheet 2

Final Concept with callout sheet 2

I used metahuman creator to make the base body.

I used metahuman creator to make the base body.

I then made some parts of the clothes in marvelous designer.

I then made some parts of the clothes in marvelous designer.

The next process involved blender and zbrush for modeling and sculpting a high poly design

The next process involved blender and zbrush for modeling and sculpting a high poly design

here's a low poly. I unwrapped in blender and got it ready for texturing.

here's a low poly. I unwrapped in blender and got it ready for texturing.

Texturing in Substance Painter

Texturing in Substance Painter

I set up the Character in Unreal Engine

I set up the Character in Unreal Engine

Some of the details came out pretty neat

Some of the details came out pretty neat

Ankush Weapon

Ankush Weapon

Vajra Weapon

Vajra Weapon

Rather than using the Vajra for lightning bolt powers like God Indra, I wanted the use of Vajra more like a multifunctional weapon with lighting powers. It could be a copy of the original vajra made by the Yakshas. Here, Bhumi wields it like a sword.

Rather than using the Vajra for lightning bolt powers like God Indra, I wanted the use of Vajra more like a multifunctional weapon with lighting powers. It could be a copy of the original vajra made by the Yakshas. Here, Bhumi wields it like a sword.

Here, the vajra is used like a bow and arrow.

Here, the vajra is used like a bow and arrow.